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121 | --!strict
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local StateService = require(ReplicatedStorage.Modules.StateService)
StateService:AddState(
workspace,
"GameStats",
{
PlayersOnline = 0
},
nil,
{
OnEdited = function(
OldValue,
NewValue
): ()
print("Game stats updated - PlayersOnline:", NewValue.PlayersOnline)
end
}, {
ClientReadable = true
}
)
Players.PlayerAdded:Connect(
function(Player: Player): ()
-- Create PRIVATE player profile
StateService:AddState(
Player,
"PlayerData",
{
Example = "Hello World!"
},
nil,
{
OnRemoved = function(
Value,
ExpiredByLifespan
): ()
print(`{Player.Name}'s data removed: {ExpiredByLifespan and "expired" or "manual"}`)
print(`Saving Example: {Value}`)
-- Saving stuff here
end,
OnEdited = function(
OldValue,
NewValue
): ()
if OldValue.Example ~= NewValue.Example then
print(`{Player.Name}'s Example changed from {OldValue.Example} to {NewValue.Example}`)
end
end,
OnCalled = function(
Caller,
...
): ()
print(`Player data accessed via: {Caller}, for player: {Player.Name}`)
end
},
{
ClientReadable = true,
AuthorizedPlayers = {
Player
}
}
)
-- Create PUBLIC player profile
StateService:AddState(
Player,
"PublicProfile",
{
DisplayName = Player.DisplayName
},
nil,
nil,
{
ClientReadable = true
}
)
local GameStats = StateService:GetState(
workspace,
"GameStats"
)
if GameStats then
(StateService :: any):EditState(
workspace,
"GameStats",
{
PlayersOnline = #Players:GetPlayers()
}
)
end
end
)
Players.PlayerRemoving:Connect(
function(Player: Player): ()
local GameStats = StateService:GetState(
workspace,
"GameStats"
)
if GameStats then
(StateService :: any):EditState(
workspace,
"GameStats",
{
PlayersOnline = math.max(
0,
#Players:GetPlayers() - 1
)
}
)
end
end
)
|